Meshy turns a text prompt or a photo into a textured 3D model, with texturing, remeshing…
AI tools mostly for game makers: 3D models from text or images, character animation captured from ordinary video, conversational NPCs, game art and pixel art.
Most of what lives here is aimed at people building games rather than playing them. The tools take on the expensive parts of production: modelling 3D assets, animating characters, writing dialogue for non-player characters and producing game art. That makes them most useful to solo developers and small studios trying to reach a playable prototype without a full art team.
A 3D model that looks good in a demo render can still be unusable in a game. Hyper3D Rodin aims at game-ready models from text or an image, and Masterpiece X AI adds rigging so the model can be animated. Import a test asset into your engine and check polygon count, textures and scale before you build a pipeline around any of them.
Move.ai, DeepMotion and Kinetix Tech turn ordinary 2D video into 3D animation data. Film one awkward movement, such as a fast turn or a fall, and run the same clip through each before choosing.
Inworld AI builds characters that hold conversations with the player, and Scenario generates game art assets. For lighter fun, see Entertainment.