Introduction Imagine being able to turn a single product image or a simple text description into…
AI tools for 3D work: generating models from text or images, turning sketches into 3D forms, capturing motion from ordinary video, and adding depth to flat pictures.
3D has long been one of the slowest stages of any creative pipeline, and the tools here attack different parts of it. Some generate a model from a text prompt or a reference image, some turn a designer's sketch into a 3D form, and some skip modelling altogether and extract motion data from a normal video, so a character can move without a motion-capture suit.
Hyper3D Rodin and Next3D build models from text or images, and Next3D exports OBJ, GLB and FBX files. Masterpiece X adds rigging, which matters if the model has to animate. For motion, Plask turns video footage into movement data you can take into Blender, Unreal Engine or Unity, and Move.ai works from 2D video in a similar way. Vizcom starts from a sketch, which suits product designers more than game artists.
A rendered thumbnail hides a lot. Open the exported file in your own software and look at polygon count, topology, UV maps and textures before you build on it, and read the licence terms if the asset is going into a commercial game or product.
To start from a photo rather than a prompt, see Image to 3D, or browse the wider Visual & Creative Content section.